Currently, widget animations are updated in UUserWidget's NativeTick. Widgets do not tick when they are offscreen (as intended), but as a side effect, animations are paused and will resume once the widget is back onscreen. It would be preferable if the animation continued playing while the widget was out of view.
A solution may be to create a separate FTickableGameObject that is tied to the lifetime of the animation and continues to tick while the animation is playing. This way, we could continue playing an animation without having to tick the entire widget.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54319 in the post.
22 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.18, 4.19, 4.20 |
Created | Jan 22, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
6103 - KristofMorva |