Example: Widget Blueprint classes do not get nativized for WindowsServer configs when 'Load Widgets on Dedicated Server' is false (i.e. NeedsLoadForServer() returns false). As a result, if another converted Blueprint class type declares a variable that references the unconverted asset type, it will fail to compile the generated C++ code.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54391 in the post.
4 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.17, 4.18, 4.19 |
Created | Jan 24, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |