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Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!UStruct::IsChildOf() [class.h:373] UE4Editor_Engine!AGameModeBase::GetDefaultPawnClassForController_Implementation() [gamemodebase.cpp:134] UE4Editor_Engine!AGameModeBase::execGetDefaultPawnClassForController() [gamemodebase.h:47] UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4461] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1334] UE4Editor_Engine!AActor::ProcessEvent() [actor.cpp:699] UE4Editor_Engine!AGameModeBase::GetDefaultPawnClassForController() UE4Editor_Engine!AGameModeBase::ChoosePlayerStart_Implementation() [gamemodebase.cpp:1013] UE4Editor_Engine!AGameModeBase::execChoosePlayerStart() [gamemodebase.h:47] UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4461] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1334] UE4Editor_Engine!AActor::ProcessEvent() [actor.cpp:699] UE4Editor_Engine!AGameModeBase::ChoosePlayerStart() UE4Editor_Engine!AGameModeBase::FindPlayerStart_Implementation() [gamemodebase.cpp:1095] UE4Editor_Engine!AGameModeBase::execFindPlayerStart() [gamemodebase.h:47] UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4461] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1334] UE4Editor_Engine!AActor::ProcessEvent() [actor.cpp:699] UE4Editor_Engine!AGameModeBase::FindPlayerStart() UE4Editor_Engine!AGameModeBase::InitNewPlayer() [gamemodebase.cpp:712] UE4Editor_Engine!AGameModeBase::Login() [gamemodebase.cpp:657] UE4Editor_Engine!UWorld::SpawnPlayActor() [levelactor.cpp:705] UE4Editor_Engine!ULocalPlayer::SpawnPlayActor() [localplayer.cpp:240] UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [gameinstance.cpp:321] UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [playlevel.cpp:3447] UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [playlevel.cpp:2535] UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [playlevel.cpp:1218] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1549] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:402] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3215] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54419 in the post.