FOnlineAsyncTaskManager::Run waits for the WorkEvent to trigger before it will tick. However, this event only gets triggered if there are new Available Tasks.
Therefore, even though there may be pending Parallel Tasks, they may never get updated.
Create an FOnlineAsyncTask, and add it to the FOnlineAsyncTaskManager.
Notice, that when there are no Active Tasks, it doesn't get ticked.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Bullet replication problem. The players sees each other but does not see the bullet
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54420 in the post.
0 |
Component | UE - Online |
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Affects Versions | 4.17, 4.18, 4.19 |
Created | Jan 24, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Oct 28, 2022 |