Description

Comments from users:

  • UEQA - Christina.Sturgill - Release-4.18 CL3691775 - Crashed running Match3 on Mac after game loads.
  • Hit Save All. This crashed the Editor.
  • Used Command+Shift+S to Save All after Compiling a Blueprint.
Steps to Reproduce

No known steps to reproduce

Callstack
SEGV_MAPERR at 0x6900000374

UE4Editor-CoreUObject.dylib!TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::ProcessObjectArray()
UE4Editor-CoreUObject.dylib!TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::FCollectorTaskQueue::DoTask()
UE4Editor-CoreUObject.dylib!TGraphTask<TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::FCollectorTaskProcessorTask>::ExecuteTask()
UE4Editor-Core.dylib!FTaskThreadAnyThread::ProcessTasks()
UE4Editor-Core.dylib!FTaskThreadAnyThread::ProcessTasksUntilQuit()
UE4Editor-Core.dylib!FTaskThreadBase::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Fixed
ComponentUE - Foundation - Core
Affects Versions4.164.174.18
Target Fix4.19
Fix Commit3697033
CreatedJan 24, 2018
ResolvedJan 26, 2018
UpdatedApr 27, 2018