Comments from users:
No known steps to reproduce
SEGV_MAPERR at 0x6900000374 UE4Editor-CoreUObject.dylib!TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::ProcessObjectArray() UE4Editor-CoreUObject.dylib!TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::FCollectorTaskQueue::DoTask() UE4Editor-CoreUObject.dylib!TGraphTask<TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::FCollectorTaskProcessorTask>::ExecuteTask() UE4Editor-Core.dylib!FTaskThreadAnyThread::ProcessTasks() UE4Editor-Core.dylib!FTaskThreadAnyThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskThreadBase::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54425 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.19 |
Fix Commit | 3697033 |
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Created | Jan 24, 2018 |
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Resolved | Jan 26, 2018 |
Updated | Apr 27, 2018 |