Description

User comments:

  • Packaging Android

Crash with similar callstack fixed in 4.16: [Link Removed]
I verified that the repro steps in that bug do not cause a crash in 4.18.3

Similar crash on Mac: [Link Removed]

Steps to Reproduce

No known steps to reproduce

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_TargetDeviceServices!TRawMessageHandler<FTargetDeviceServicePong,FTargetDeviceProxyManager>::HandleMessage() messagehandlers.h:101 
UE4Editor_TargetDeviceServices!FMessageEndpoint::ProcessMessage() messageendpoint.h:769 
UE4Editor_TargetDeviceServices!FMessageEndpoint::ReceiveMessage() messageendpoint.h:409 
UE4Editor_Messaging!FMessageDispatchTask::DoTask() messagedispatchtask.cpp:44 
UE4Editor_Messaging!TGraphTask<FMessageDispatchTask>::ExecuteTask() taskgraphinterfaces.h:784 
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:651 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:560 
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1330 
UE4Editor_Core!FTaskGraphInterface::WaitUntilTaskCompletes() taskgraphinterfaces.h:334 
UE4Editor_Core!DirectStatsCommand() statscommand.cpp:2289 
UE4Editor_Core!FThreadStats::StopThread() stats2.cpp:1368 
UE4Editor!FEngineLoop::Exit() launchengineloop.cpp:2895 
UE4Editor!GuardedMain() launch.cpp:177 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:253 
kernel32!BaseThreadInitThunk() 
ntdll!RtlUserThreadStart() 

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Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4.144.154.164.174.184.194.20
CreatedJan 25, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021