When creating a Post Process material in 4.19 with a Custom expression that uses FScreenSpaceData, material editor is unable to compile, and material renders incorrectly. This does not happen in 4.18.
FScreenSpaceData ssd = GetScreenSpaceData(centerUV, false); float3 N = ssd.GBuffer.WorldNormal; return N;
Result: Warning message appears saying material has compilation errors, does not render correctly in viewport as shown in attached screen shot.
Expected: See attached screen shots showing the exact same material setup in 4.18.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54530 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Jan 26, 2018 |
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Resolved | Jan 29, 2018 |
Updated | Apr 27, 2018 |