If you change a configurable variable's default value in DefaultEngine.ini, the change will be ignored in Standslone mode until you compile and save the variable's blueprint.
This causes inconsistency between the result in PIE vs Standalone. (Packaged game does not seem to have this issue)
Also setting bUseCompilationManager=False and bSkipUnneededDependencyCompilation=False can prevent issue. So this could be a compilation manager issue.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54567 in the post.
3 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.18, 4.19 |
Created | Jan 29, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |