Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied
Inconsistent in 4.18 but consistent in 4.19
Expected: The backstops are the same size as the asset
Results: The backstops are much larger than the asset and floating above it(even when the cloth paint tool has not been used)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54728 in the post.
2 |
Component | UE - Simulation - Physics - Character |
---|---|
Affects Versions | 4.18.3, 4.19, 4.20 |
Target Fix | 4.20 |
Created | Feb 1, 2018 |
---|---|
Resolved | Jun 6, 2018 |
Updated | Jun 23, 2018 |