Normals face up throughout the animation in Maya (2016) but do not remain faceup in Unreal. There is also a lighting artifact visible in the animation editor as well if it is brought into the editor. Normals also are angled when visible in the animation editor.
Expected: Normals face up as they do in Maya and there are no lighting artifacts on the asset
Results: Normals do not always face up as they do in Maya and there is a lighting artifact on the asset
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54775 in the post.