-When a curve of a transform track is edited animation tracks set themselves back to start at frame 0.
-Tested with scale to avoid interference with location
-sequencer is not docked
Expected: The animation tracks stay in the same location on the timeline and the length of the animation remains the same even when an added transform track curve has been altered
Result: Animation tracks set back to start at frame 0 and are sometimes lengthened when a curve in the transform track is edited
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54951 in the post.