Description

This bug has different behavior depending on the engine version. When tested in 4.19 Preview 4, the 1M_Cube meshes do not render in the standalone/built game.   In 4.20, the meshes render but some meshes are not immediately removed upon overlap.

Tested in 4.18.3 CL 3832480, 4.19.P4 CL 3873914 and 4.20 Main

Sample project attached

Steps to Reproduce
  1. Create new project; use Third Person Template, no Starter Content
  2. Use the PaintFoliageTool to paint any basic mesh such as 1M_Cube as foliage
  3. In the Instance Settings, set Collision Preset to "Overlap All"
  4. Open ThirdPersonCharacter BP, Create BP shown in attached image

Result: In editor, the meshes painted in the level are removed when the sphere trace overlaps them.  However, in packaged or standalone game, these meshes do not render at all.  MultiSphereTraceByChannel still detects meshes.

Expected: Meshes should render in both editor and standalone/packaged game and be removed immediately when the MultiSphereTraceByChannel overlaps them

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55092 in the post.

1
Login to Vote

Fixed
Fix Commit3961416
Main Commit4052378
Release Commit4095966
CreatedFeb 12, 2018
ResolvedMar 23, 2018
UpdatedJun 23, 2018