-When imported into 4.17.2 the 30fps animation had 42 frames. In any engine version after the animation has 17 frames
-The 60 FPS animation only has 7 frames in all engine version
Expected: Animations have the same number of frames(42) on import into Unreal that they were set to have on export from Maya(2016)
Results: Animations do not have the same number of frames(42) on import into Unreal that they were set to have on export from Maya(2016)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55106 in the post.