-When imported into 4.17.2 the 30fps animation had 42 frames. In any engine version after the animation has 17 frames
-The 60 FPS animation only has 7 frames in all engine version
Expected: Animations have the same number of frames(42) on import into Unreal that they were set to have on export from Maya(2016)
Results: Animations do not have the same number of frames(42) on import into Unreal that they were set to have on export from Maya(2016)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55106 in the post.