When moving a member variable from a child class to the parent, then deleting the child class, blueprints that reference the member variable will fail to compile until the node is removed and re-added.
Attaching project from Licensee that shows end result.
Result: Reopen the editor and the blueprint now fails to compile
Expected: Blueprint compiles successfully
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55113 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Created | Feb 12, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |