When moving a member variable from a child class to the parent, then deleting the child class, blueprints that reference the member variable will fail to compile until the node is removed and re-added.
Attaching project from Licensee that shows end result.
Result: Reopen the editor and the blueprint now fails to compile
Expected: Blueprint compiles successfully
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55113 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Created | Feb 12, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |