When moving a member variable from a child class to the parent, then deleting the child class, blueprints that reference the member variable will fail to compile until the node is removed and re-added.
Attaching project from Licensee that shows end result.
Result: Reopen the editor and the blueprint now fails to compile
Expected: Blueprint compiles successfully
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55113 in the post.
| 2 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.18.3, 4.19, 4.20 |
| Created | Feb 12, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |