Description

When Soft Class/Object references are set to Async Load nodes by using the Literal Pin, they are not referenced by the loading blueprint.

Steps to Reproduce
  1. Download and open the linked project.
  2. Right-click NewBlueprint and select Open Reference Viewer.
  3. Place NewBlueprint on a map, save blueprint and map and restart editor
  4. Open your map in the editor, and without opening NewBlueprint in editor, select Launch to cook and launch
  5. Check EditorCooked/WindowsEditor and make sure all assets have been cooked properly

RESULT

There are only references to ClassRefActorVariable and ObjectRefActorVariable (no references to assets set in the literal pin). Also ObjectRefActorLiteral and ClassRefActorLiteral were not properly cooked

 

 

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55211 in the post.

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Fixed
ComponentUE - Gameplay
Affects Versions4.19
Target Fix4.22
Fix Commit4639077
Main Commit3990065
Release Commit4862694
CreatedFeb 15, 2018
ResolvedDec 6, 2018
UpdatedApr 18, 2019