Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor
Related: [Link Removed] (crash)
Expected: Mesh does not change location in the editor or mesh editor when asset is reimported
Result: Mesh changes location in the editor and the mesh editor when asset is reimported
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55360 in the post.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 4.17.2, 4.18.3, 4.19, 4.20 |
Target Fix | 4.20 |
Created | Feb 20, 2018 |
---|---|
Resolved | Jun 1, 2018 |
Updated | Jun 9, 2018 |