Blueprints that contain an instanced private object that is nested under an instanced subobject and the defaults of that blueprint are set up using EditInLineNew, any instances of the blueprint will be pointing to the CDO for the nested instanced private object instead of making a new instance.
This does not occur if the objects are initialized in the Constructor in C++ instead of using EditInLineNew.
Regression?: No
This also occurs in 4.17.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55393 in the post.
18 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.17, 4.18, 4.19, 4.20 |
Created | Feb 21, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |