[Link Removed]
・Open attached project
・Open NewMap
・Confirm that an error appears on the console
・When creating a Windows (64-Bit) package in this state, the same error occurs
・Prepare a new map.
・Combine nodes like image with level blueprint.
[Image Removed]
・Run Package project for win64
・error occurs.
Ensure condition failed: QueuedRequests.Num() == 0 [Link Removed] [Line: 1050]
ProcessResult.StdOut: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: Ensure condition failed: QueuedRequests.Num() == 0 [Link Removed] [Line: 1050]
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CDAA2786 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CD84123A UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CD85B906 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C7A81708 UE4Editor-Kismet.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C7A7DC6E UE4Editor-Kismet.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000B6735A37 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CF9D7C78 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB73309 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB99361 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB722B1 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB736CB UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB9A804 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFCC51FE UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFCC4774 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C9B668B3 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C9B9D7BB UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C9A37D61 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C9A5F391 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE7D25F UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE7525A UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE754AA UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE82379 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE83193 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000778259CD kernel32.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000007795A561 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: end: stack for UAT
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewMap -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewMap.umap
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewMap.umap
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewPawn_1 -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewPawn_1.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewPawn_1.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewMap_BuiltData -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewMap_BuiltData.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewMap_BuiltData.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewLevelSequence -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewLevelSequence.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewLevelSequence.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewPawn_2 -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewPawn_2.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewPawn_2.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Forcing save package ../../../Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset because was already requeued once
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 276, size is 119.45kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 8.865087s total time 11.438966
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 902 Peak Used phsical 944
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000000ms
ProcessResult.StdOut: LogCook: Display: StartCookByTheBookTime: 2244.765332ms
ProcessResult.StdOut: LogCook: Display: GenerateAssetRegistryTime: 358.067121ms
ProcessResult.StdOut: LogCook: Display: CleanSandboxTime: 87.437494ms
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 27.954752ms
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 305.954253ms
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.024151ms
ProcessResult.StdOut: LogCook: Display: GetObjectsWithOuter: 0.061883ms
ProcessResult.StdOut: LogCook: Display: GeneratePackageNames: 5.979760ms
ProcessResult.StdOut: LogCook: Display: UnsolicitedPackageAlreadyCooked: 0.007568ms
ProcessResult.StdOut: LogCook: Display: PackageCast: 0.005150ms
ProcessResult.StdOut: LogCook: Display: FullGCAssetsContains: 0.003004ms
ProcessResult.StdOut: LogCook: Display: AddUnassignedPackageToManifest: 0.000000ms
ProcessResult.StdOut: LogCook: Display: GetCachedName: 5.883796ms
ProcessResult.StdOut: LogCook: Display: AddToPackageList: 5.753661ms
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.591667ms
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 8863.282384ms
ProcessResult.StdOut: LogCook: Display: ShouldCook: 0.041377ms
ProcessResult.StdOut: LogCook: Display: LoadPackage: 2796.639554ms
ProcessResult.StdOut: LogCook: Display: CallBeginCacheForCookedPlatformData: 1035.829652ms
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 7.977549ms
ProcessResult.StdOut: LogCook: Display: UnsolicitedMarkup: 8.528454ms
ProcessResult.StdOut: LogCook: Display: GetObjectsWithOuter: 1.095479ms
ProcessResult.StdOut: LogCook: Display: GeneratePackageNames: 6.632093ms
ProcessResult.StdOut: LogCook: Display: UnsolicitedPackageAlreadyCooked: 4.211653ms
ProcessResult.StdOut: LogCook: Display: PackageCast: 0.434723ms
ProcessResult.StdOut: LogCook: Display: FullGCAssetsContains: 0.436042ms
ProcessResult.StdOut: LogCook: Display: AddUnassignedPackageToManifest: 0.000000ms
ProcessResult.StdOut: LogCook: Display: GetCachedName: 1.470126ms
ProcessResult.StdOut: LogCook: Display: AddToPackageList: 0.526477ms
ProcessResult.StdOut: LogCook: Display: SavingPackages: 5009.279838ms
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 4.305305ms
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextNextPackage: 2501.049437ms
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 2478.031816ms
ProcessResult.StdOut: LogCook: Display: LoadPackage: 0.920083ms
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 2280.754084ms
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 120.405126ms
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 1.791053ms
ProcessResult.StdOut: LogCook: Display: EnqueueUnsavedPackages: 0.195613ms
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 96.536484ms
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 46.997365ms
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 12.423797ms
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 106.381400ms
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 34.291321ms
ProcessResult.StdOut: LogCook: Display: SaveManifests: 3.494456ms
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 68.497514ms
ProcessResult.StdOut: LogCook: Display: IntStats:
ProcessResult.StdOut: LogCook: Display: LoadPackage=56
ProcessResult.StdOut: LogCook: Display: SavedPackage=300
ProcessResult.StdOut: LogSavePackage: Display: Took 0.054123s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000004
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000141
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=169
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=6.600603
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=300
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=2.078913
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.576160
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.143131
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=0.119406
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.002650
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000368
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.086369
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.226914
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.032069
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.001657
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=74.102636
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=27.289398
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=15.760020
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=11.513391
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.250929
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000028
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=9.144529
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.798445
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.479239
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=3.539284
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.014451
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000020
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000015
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000064
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000004
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 565
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 565
ProcessResult.StdOut: LogCookCommandlet: Display: TotalHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: LocalHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SharedHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 1.91 1.91 0 7.27
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 1.09 0.00 0 32.10
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.39 0.39 0 7.47
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.31 0.31 0 4.17
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.19 0.19 0 33.97
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.14 0.14 0 2.34
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.12 0.12 0 0.40
ProcessResult.StdOut: LogCookCommandlet: Display: ReflectionCapture 0.01 0.01 0 1.00
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.06
ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: QueuedRequests.Num() == 0 [Link Removed] [Line: 1050]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CDAA2786 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CD84123A UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CD85B906 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C7A81708 UE4Editor-Kismet.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C7A7DC6E UE4Editor-Kismet.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B6735A37 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CF9D7C78 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB73309 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB99361 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB722B1 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB736CB UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB9A804 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCC51FE UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCC4774 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C9B668B3 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C9B9D7BB UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C9A37D61 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C9A5F391 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE7D25F UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE7525A UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE754AA UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE82379 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE83193 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000778259CD kernel32.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000007795A561 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: end: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewMap.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewPawn_1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewMap_BuiltData.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewLevelSequence.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewPawn_2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure - 33 error(s), 5 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 11.61 seconds
CommandUtils.Run: Took 30.5610558s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\kengo.maruyama\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\Cook-2018.02.22-16.45.00.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.02.22-16.44.30.txt C:\Users\kengo.maruyama\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\Cook-2018.02.22-16.45.00.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.02.22-16.44.30.txt
Project.Cook: Cook failed. Deleting cooked data.
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: Cook failed.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55412 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 4.18.3 |
Target Fix | 4.19 |
Created | Feb 22, 2018 |
---|---|
Resolved | Feb 27, 2018 |
Updated | Apr 27, 2018 |