Description

[Link Removed]

・Open attached project

・Open NewMap

・Confirm that an error appears on the console

・When creating a Windows (64-Bit) package in this state, the same error occurs

 

Steps to Reproduce

・Prepare a new map.

・Combine nodes like image with level blueprint.

[Image Removed]

・Run Package project for win64

・error occurs.

Ensure condition failed: QueuedRequests.Num() == 0 [Link Removed] [Line: 1050]

Callstack

ProcessResult.StdOut: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: Ensure condition failed: QueuedRequests.Num() == 0 [Link Removed] [Line: 1050]
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CDAA2786 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CD84123A UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CD85B906 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C7A81708 UE4Editor-Kismet.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C7A7DC6E UE4Editor-Kismet.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000B6735A37 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CF9D7C78 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB73309 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB99361 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB722B1 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB736CB UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFB9A804 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFCC51FE UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000CFCC4774 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C9B668B3 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C9B9D7BB UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C9A37D61 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000C9A5F391 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE7D25F UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE7525A UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE754AA UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE82379 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000003FE83193 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00000000778259CD kernel32.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x000000007795A561 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: end: stack for UAT
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewMap -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewMap.umap
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewMap.umap
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewPawn_1 -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewPawn_1.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewPawn_1.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewMap_BuiltData -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewMap_BuiltData.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewMap_BuiltData.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewLevelSequence -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewLevelSequence.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewLevelSequence.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Game/NewPawn_2 -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewPawn_2.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Sequence/Content/NewPawn_2.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Forcing save package ../../../Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset because was already requeued once
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
ProcessResult.StdOut: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
ProcessResult.StdOut: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
ProcessResult.StdOut: LogSavePackage: Display: Finished SavePackage C:/UE4projects/Sequence/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 276, size is 119.45kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 8.865087s total time 11.438966
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 902 Peak Used phsical 944
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000000ms
ProcessResult.StdOut: LogCook: Display: StartCookByTheBookTime: 2244.765332ms
ProcessResult.StdOut: LogCook: Display: GenerateAssetRegistryTime: 358.067121ms
ProcessResult.StdOut: LogCook: Display: CleanSandboxTime: 87.437494ms
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 27.954752ms
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 305.954253ms
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.024151ms
ProcessResult.StdOut: LogCook: Display: GetObjectsWithOuter: 0.061883ms
ProcessResult.StdOut: LogCook: Display: GeneratePackageNames: 5.979760ms
ProcessResult.StdOut: LogCook: Display: UnsolicitedPackageAlreadyCooked: 0.007568ms
ProcessResult.StdOut: LogCook: Display: PackageCast: 0.005150ms
ProcessResult.StdOut: LogCook: Display: FullGCAssetsContains: 0.003004ms
ProcessResult.StdOut: LogCook: Display: AddUnassignedPackageToManifest: 0.000000ms
ProcessResult.StdOut: LogCook: Display: GetCachedName: 5.883796ms
ProcessResult.StdOut: LogCook: Display: AddToPackageList: 5.753661ms
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.591667ms
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 8863.282384ms
ProcessResult.StdOut: LogCook: Display: ShouldCook: 0.041377ms
ProcessResult.StdOut: LogCook: Display: LoadPackage: 2796.639554ms
ProcessResult.StdOut: LogCook: Display: CallBeginCacheForCookedPlatformData: 1035.829652ms
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 7.977549ms
ProcessResult.StdOut: LogCook: Display: UnsolicitedMarkup: 8.528454ms
ProcessResult.StdOut: LogCook: Display: GetObjectsWithOuter: 1.095479ms
ProcessResult.StdOut: LogCook: Display: GeneratePackageNames: 6.632093ms
ProcessResult.StdOut: LogCook: Display: UnsolicitedPackageAlreadyCooked: 4.211653ms
ProcessResult.StdOut: LogCook: Display: PackageCast: 0.434723ms
ProcessResult.StdOut: LogCook: Display: FullGCAssetsContains: 0.436042ms
ProcessResult.StdOut: LogCook: Display: AddUnassignedPackageToManifest: 0.000000ms
ProcessResult.StdOut: LogCook: Display: GetCachedName: 1.470126ms
ProcessResult.StdOut: LogCook: Display: AddToPackageList: 0.526477ms
ProcessResult.StdOut: LogCook: Display: SavingPackages: 5009.279838ms
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 4.305305ms
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextNextPackage: 2501.049437ms
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 2478.031816ms
ProcessResult.StdOut: LogCook: Display: LoadPackage: 0.920083ms
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 2280.754084ms
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 120.405126ms
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 1.791053ms
ProcessResult.StdOut: LogCook: Display: EnqueueUnsavedPackages: 0.195613ms
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 96.536484ms
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 46.997365ms
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 12.423797ms
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 106.381400ms
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 34.291321ms
ProcessResult.StdOut: LogCook: Display: SaveManifests: 3.494456ms
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 68.497514ms
ProcessResult.StdOut: LogCook: Display: IntStats:
ProcessResult.StdOut: LogCook: Display: LoadPackage=56
ProcessResult.StdOut: LogCook: Display: SavedPackage=300
ProcessResult.StdOut: LogSavePackage: Display: Took 0.054123s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000004
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000141
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=169
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=6.600603
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=300
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=2.078913
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.576160
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.143131
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=0.119406
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.002650
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000368
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.086369
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.226914
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.032069
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.001657
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=74.102636
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=27.289398
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=15.760020
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=11.513391
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.250929
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000028
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=9.144529
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.798445
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.479239
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=3.539284
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.014451
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000020
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000015
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000064
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000004
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 565
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 565
ProcessResult.StdOut: LogCookCommandlet: Display: TotalHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: LocalHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SharedHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 1.91 1.91 0 7.27
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 1.09 0.00 0 32.10
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.39 0.39 0 7.47
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.31 0.31 0 4.17
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.19 0.19 0 33.97
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.14 0.14 0 2.34
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.12 0.12 0 0.40
ProcessResult.StdOut: LogCookCommandlet: Display: ReflectionCapture 0.01 0.01 0 1.00
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.06
ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: QueuedRequests.Num() == 0 [Link Removed] [Line: 1050]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CDAA2786 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CD84123A UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CD85B906 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C7A81708 UE4Editor-Kismet.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C7A7DC6E UE4Editor-Kismet.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B6735A37 UE4Editor-Engine.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CF9D7C78 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB73309 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB99361 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB722B1 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB736CB UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFB9A804 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCC51FE UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCC4774 UE4Editor-CoreUObject.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C9B668B3 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C9B9D7BB UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C9A37D61 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000C9A5F391 UE4Editor-UnrealEd.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE7D25F UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE7525A UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE754AA UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE82379 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003FE83193 UE4Editor-Cmd.exe!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000778259CD kernel32.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000007795A561 ntdll.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: end: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewMap.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewPawn_1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewMap_BuiltData.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewLevelSequence.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Asset '../../../../../../UE4projects/Sequence/Content/NewPawn_2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure - 33 error(s), 5 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 11.61 seconds
CommandUtils.Run: Took 30.5610558s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\kengo.maruyama\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\Cook-2018.02.22-16.45.00.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.02.22-16.44.30.txt C:\Users\kengo.maruyama\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\Cook-2018.02.22-16.45.00.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.02.22-16.44.30.txt
Project.Cook: Cook failed. Deleting cooked data.
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: Cook failed.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55412 in the post.

1
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.18.3
Target Fix4.19
Fix Commit3913380
Main Commit3990065
Release Commit3913380
CreatedFeb 22, 2018
ResolvedFeb 27, 2018
UpdatedApr 27, 2018
View Jira Issue