When using the Set Array Elem and an empty Boolean array the results from a print string differ when testing an actors hidden value. It seems that this logic will always return true as it references some number somewhere in memory.
Screenshot of level Blueprint setup provided
Results: the first print string will display false as expected but the second print string will display as true.
Desired effect: An error/warning message should appear when using a completely empty Boolean array with the set array elem.
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2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.2, 4.18.3, 4.19 |
Target Fix | 4.20 |
Created | Feb 23, 2018 |
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Resolved | Mar 16, 2018 |
Updated | May 31, 2018 |