The motion controllers appear to be incorrectly assigned in the VR template resulting in them no longer tracking the motion controllers. The Hand enum that is exposed in the BP_motionController that is used to assign the hands is plugged directly into "Motion source". This appears to feed in incorrect data.

I have provided an example of a workaround using a switch

Steps to Reproduce
  1. Open VR template
  2. Play in editor
  3. Move hands around

Result: The static mesh hands do not follow the controllers
Expected: The static mesh hands would follow the motion controllers

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Affects Versions4.19
Target Fix4.19
Fix Commit3902082
Main Commit3990065
Release Commit3902082
CreatedFeb 23, 2018
ResolvedFeb 23, 2018
UpdatedSep 16, 2019