Description

The motion controllers appear to be incorrectly assigned in the VR template resulting in them no longer tracking the motion controllers. The Hand enum that is exposed in the BP_motionController that is used to assign the hands is plugged directly into "Motion source". This appears to feed in incorrect data.

I have provided an example of a workaround using a switch

Steps to Reproduce
  1. Open VR template
  2. Play in editor
  3. Move hands around

Result: The static mesh hands do not follow the controllers
Expected: The static mesh hands would follow the motion controllers

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55493 in the post.

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Fixed
ComponentUE - Platform - XR
Affects Versions4.19
Target Fix4.19
Fix Commit3902082
Main Commit3990065
Release Commit3902082
CreatedFeb 23, 2018
ResolvedFeb 23, 2018
UpdatedSep 16, 2019