The function that is Auto-Generated when creating RepNotify Variables is not overrideable in child blueprints.
(Potentially involved with the inability to add inputs/outputs to OnRep_ functions)
1. Create an Actor BP
2. Add Variable, Set Variable Replication to RepNotify
3. Create a child of this BP
4. Observe that the auto-generated OnRep_Variable function (Visible in ParentBP) is not overridable
Expected: OnRep fuctions overrideable in child BPs
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Head over to the existing Questions & Answers thread and let us know what's up.
36 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.18.3, 4.19 |
Created | Feb 27, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |