When placing the Box Collision inside the world and comparing it to a Box Brush of set equal size, the Box Collision is four times larger than the Box Brush.

Steps to Reproduce
  1. Create an Actor BP and add a Box Collision component to it
  2. Select the Box Collision component and in the details panel, set it's Box Extents to X:1024 Y: 32 Z:1024
  3. Compile and Save then drag the BP into the world
  4. In the Modes Panel, choose geometry and drag a Box brush into the world. Set the X,Y,Z vales under brush shape to 1024, 32, 1024 and then move it next to the BP Actor.

Result: Box Extents of Box Collision is four times the scale of what it should be when compared to a world brush

Expected: Box Extents of the Box Collision to be 1024 x 32 x 1024 world units like the Box Brush

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By Design
Affects Versions4.
CreatedMar 12, 2018
ResolvedMar 13, 2018
UpdatedMar 19, 2018