Duplicating an actor Blueprint (via ALT+drag, copy paste, or CTRL+W) will result in the copy losing all Hierarchy structure from the original.
Expected result would be that the copied actor would keep the same Hierarchy as the original.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Bullet replication problem. The players sees each other but does not see the bullet
How to achieve HLSL Multiple Render Target in Material blueprints?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56221 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Created | Mar 16, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |