When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56227 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Target Fix | 4.20 |
Fix Commit | 3980855 |
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Main Commit | 4042226 |
Release Commit | 4095966 |
Created | Mar 16, 2018 |
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Resolved | Apr 3, 2018 |
Updated | May 31, 2018 |