When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56227 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.18.3, 4.19, 4.20 |
| Target Fix | 4.20 |
| Fix Commit | 3980855 |
|---|---|
| Main Commit | 4042226 |
| Release Commit | 4095966 |
| Created | Mar 16, 2018 |
|---|---|
| Resolved | Apr 3, 2018 |
| Updated | May 31, 2018 |