Description

When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1.

Steps to Reproduce
  1. Take a static mesh and use it to make a static mesh actor (The 400x400 floor mesh was used in this case)
  2. Enable the Sphere Radius from the Bounds setting. ( Show > Advanced > Bounds)
  3. Drag the static mesh actor into the level and notice the sphere radius just encompass the floor mesh.
  4. Set the Z scale of the transform to 4 and check the Sphere Bounds again.
  5. Notice now that the Sphere Bounds greatly exceeds the size of the mesh.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56227 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.18.34.194.20
Target Fix4.20
Fix Commit3980855
Main Commit4042226
Release Commit4095966
CreatedMar 16, 2018
ResolvedApr 3, 2018
UpdatedMay 31, 2018
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