Description

Project has to be restarter in order to import FBX files after using the Facial Anim Importer

Screenshots below are of the error that occurs on FBX import prior to project being closed and reopened

FBX imports after project is reopened

Steps to Reproduce
  1. Create an empty project
  2. Enable the Facial Animation Importer (Editor Preferences < General < Experimental < Tools < Facial Animation Importer)
  3. Restart engine as prompted
  4. Open the facial animation importer (Window < Developer Tools < Facial Anim Importer)
  5. Import the attached assets using the Facial Anim Importer
  6. Make the Source Import Path the folder on your desktop
  7. Target Import Path should be Game and then add /FaceFX to the end of the file path to create a folder for assets
  8. Change the Curve Node Name to FaceFxHack
  9. Import All
  10. Try and import an FBX file (Right click < Import)
  11. See asset won't import
  12. Save < close < reopen project
  13. Try and import an FBX file again
  14. See that asset will now import

Expected: Project does not need to be closed and reopened in order to import an FBX after using the Facial Anim Importer

Results: Project has to be closed and reopened in order to import an FBX after using the Facial Anim Importer

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56330 in the post.

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Won't Fix
ComponentUE - Anim - Runtime
Affects Versions4.17.24.18.34.194.20
Target Fix5.0-early access
CreatedMar 20, 2018
ResolvedFeb 2, 2021
UpdatedFeb 3, 2021