Planning to remove the option to disable the compilation manager for 4.20.
A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled.
Regression?: No
This occurred in 4.18 as well
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56457 in the post.
| 20 | 
| Component | UE - Gameplay - Blueprint Compiler | 
|---|---|
| Affects Versions | 4.18, 4.19, 4.20 | 
| Target Fix | 4.20 | 
| Fix Commit | 4335521 | 
|---|
| Created | Mar 24, 2018 | 
|---|---|
| Resolved | Jan 10, 2020 | 
| Updated | Jan 10, 2020 |