If an inherited component that uses the EditAnywhere specifier has the component type drop down set to None, the component's details can no longer be edited in the Details tab after the Blueprint is compiled.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = TestCat) USceneComponent* TheTestComponent;
RESULT:
It is no longer possible to make any edits to the component.
EXPECTED:
It is still possible to select the desired component.
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1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.16.3, 4.19, 4.20 |
Created | Mar 26, 2018 |
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Resolved | Mar 26, 2018 |
Updated | Apr 27, 2018 |