Comments from users:
41 virtual void Serialize(void* Data,int64 Num) 42 { 43 // Don't try to add/memcpy zero sized items 44 if (Data != NULL && Num > 0) 45 { 46 if(Offset == ObjectData.Num()) 47 { 48 ObjectData.AddUninitialized(Num); 49 } 50 ***** FMemory::Memcpy(&ObjectData[Offset],Data,Num); 51 Offset += Num; 52 } 53 }
No known steps to reproduce
Attempted renaming levels in both Blueprint and C++ templates, unable to reproduce locally
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\Containers/Array.h] [Line: 610] Array index out of bounds: 2127128906 from an array of size -2078359906 UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51] UE4Editor_CoreUObject!FUntypedBulkData::SerializeBulkData() [bulkdata.cpp:1253] UE4Editor_CoreUObject!FUntypedBulkData::Serialize() [bulkdata.cpp:1043] UE4Editor_Engine!UTexture2D::Serialize() [texture2d.cpp:231] UE4Editor_Engine!ULightMapTexture2D::Serialize() [lightmap.cpp:122] UE4Editor_CoreUObject!StaticDuplicateObjectEx() [uobjectglobals.cpp:2054] UE4Editor_CoreUObject!StaticDuplicateObject() [uobjectglobals.cpp:1960] UE4Editor_Engine!UWorld::PostDuplicate() [world.cpp:668] UE4Editor_CoreUObject!StaticDuplicateObjectEx() [uobjectglobals.cpp:2103] UE4Editor_CoreUObject!StaticDuplicateObject() [uobjectglobals.cpp:1960] UE4Editor_UnrealEd!ObjectTools::DuplicateSingleObject() [objecttools.cpp:520] UE4Editor_UnrealEd!SaveWorld() [filehelpers.cpp:559] UE4Editor_UnrealEd!FEditorFileUtils::SaveMap() [filehelpers.cpp:2329] UE4Editor_UnrealEd!SaveAsImplementation() [filehelpers.cpp:915] UE4Editor_UnrealEd!FEditorFileUtils::SaveLevelAs() [filehelpers.cpp:1090] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::SaveCurrentAs() [leveleditoractions.cpp:412] UE4Editor_LevelEditor!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:788] UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:97] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1028] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:988] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface.h:156] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:498] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:385] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5440] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5429] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5927] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5907] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3263] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56509 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.20 |
Created | Mar 27, 2018 |
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Resolved | Jun 5, 2018 |
Updated | Aug 15, 2018 |