Description

No user comments in crash group

  169       		(uint64)PlatformMemoryStats.AvailableVirtual,
  170       		(uint64)PlatformMemoryStats.UsedPhysical,
  171       		(uint64)PlatformMemoryStats.PeakUsedPhysical,
  172       		(uint64)PlatformMemoryStats.UsedVirtual,
  173       		(uint64)PlatformMemoryStats.PeakUsedVirtual);
  174       	if (GWarn)
  175       	{
  176       		GMalloc->DumpAllocatorStats(*GWarn);
  177       	}
  178       
  179       	// let any registered handlers go
  180       	FCoreDelegates::GetMemoryTrimDelegate().Broadcast();
  181       
  182       	UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment);
  183 ***** }
  184       
  185       FMalloc* FGenericPlatformMemory::BaseAllocator()
  186       {
  187       	return new FMallocAnsi();
  188       }
Steps to Reproduce

No known steps to reproduce

Callstack
Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 183] Ran out of memory allocating 173287092 bytes with alignment 0

UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184]
UE4Editor_Core!FMallocTBB::Realloc() [malloctbb.cpp:134]
UE4Editor_Core!FMemory::Realloc() [fmemory.inl:48]
UE4Editor_Core!TArray<wchar_t,FDefaultAllocator>::ResizeGrow() [array.h:2452]
UE4Editor_Core!FGenericPlatformString::LogBogusChars<wchar_t,char>() [genericplatformstring.cpp:42]
UE4Editor_Core!operator<<() [string.cpp:1405]
UE4Editor_Engine!operator<<() [sparsearray.h:479]
UE4Editor_Engine!operator<<() [set.h:742]
UE4Editor_Engine!operator<<() [shadercore.h:942]
UE4Editor_Engine!ReadSingleJob() [shadercompiler.cpp:598]
UE4Editor_Engine!FShaderCompileUtilities::DoReadTaskResults() [shadercompiler.cpp:737]
UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() [shadercompiler.cpp:1254]
UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [shadercompiler.cpp:1402]
UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [shadercompiler.cpp:923]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Unresolved
ComponentRendering
Affects Versions4.184.19
Target Fix4.25
CreatedMar 27, 2018
UpdatedOct 28, 2019