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169 (uint64)PlatformMemoryStats.AvailableVirtual, 170 (uint64)PlatformMemoryStats.UsedPhysical, 171 (uint64)PlatformMemoryStats.PeakUsedPhysical, 172 (uint64)PlatformMemoryStats.UsedVirtual, 173 (uint64)PlatformMemoryStats.PeakUsedVirtual); 174 if (GWarn) 175 { 176 GMalloc->DumpAllocatorStats(*GWarn); 177 } 178 179 // let any registered handlers go 180 FCoreDelegates::GetMemoryTrimDelegate().Broadcast(); 181 182 UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment); 183 ***** } 184 185 FMalloc* FGenericPlatformMemory::BaseAllocator() 186 { 187 return new FMallocAnsi(); 188 }
No known steps to reproduce
Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 183] Ran out of memory allocating 173287092 bytes with alignment 0 UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] UE4Editor_Core!FMallocTBB::Realloc() [malloctbb.cpp:134] UE4Editor_Core!FMemory::Realloc() [fmemory.inl:48] UE4Editor_Core!TArray<wchar_t,FDefaultAllocator>::ResizeGrow() [array.h:2452] UE4Editor_Core!FGenericPlatformString::LogBogusChars<wchar_t,char>() [genericplatformstring.cpp:42] UE4Editor_Core!operator<<() [string.cpp:1405] UE4Editor_Engine!operator<<() [sparsearray.h:479] UE4Editor_Engine!operator<<() [set.h:742] UE4Editor_Engine!operator<<() [shadercore.h:942] UE4Editor_Engine!ReadSingleJob() [shadercompiler.cpp:598] UE4Editor_Engine!FShaderCompileUtilities::DoReadTaskResults() [shadercompiler.cpp:737] UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() [shadercompiler.cpp:1254] UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [shadercompiler.cpp:1402] UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [shadercompiler.cpp:923] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.19 |
Created | Mar 27, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |