Description

When forward shading is enabled, the light complexity view mode just displays black surfaces.

Steps to Reproduce
  1. In any project. Go to Edit> Project Settings> Rendering
  2. Select the checkbox for Forward Shading and restart the project
  3. In the Viewport click on Lit, then hover over Optimization Viewmodes, then select Light Complexity

Result: All surfaces are black
Expected: Visualization of light complexity of surfaces

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57003 in the post.

5
Login to Vote

Won't Fix
ComponentUE - Graphics Features
Affects Versions4.18.34.194.20
CreatedMar 28, 2018
ResolvedAug 18, 2021
UpdatedAug 21, 2021