The EventReceiver Spawn module doesnt seem to take in parameters from linked Particle Generated Event. When setting the location of the Blueprint node (In Location), the relative position of the Particle Event does not change.
Tested in 4.17.2, 4.18.3, 4.19.0, and Main CL-3981888
Result: Particle Burst spawns at the location of the Blueprint Actor in the scene
Expected: Particle Burst spawns 600 units away on the Y-axis relative to the Blueprint Actor's global position in the scene
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-57238 in the post.