Spline points are lost when compiling BP component.
Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component.
Workaround: Open BP_SplineActor before compiling
1. Open Attached Project (Skip Unneeded Dependency Compilation is Disabled)
2. Open "NewMap"
3. Open "BPC_PlayerSteering and Compile
4. Observe Spline points disappear
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57335 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint Compiler |
|---|---|
| Affects Versions | 4.19 |
| Target Fix | 4.19.2 |
| Fix Commit | 4001338 |
|---|---|
| Main Commit | 4006923 |
| Created | Apr 5, 2018 |
|---|---|
| Resolved | Apr 12, 2018 |
| Updated | Dec 17, 2018 |