Spline points are lost when compiling BP component.
Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component.
Workaround: Open BP_SplineActor before compiling
1. Open Attached Project (Skip Unneeded Dependency Compilation is Disabled)
2. Open "NewMap"
3. Open "BPC_PlayerSteering and Compile
4. Observe Spline points disappear
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57335 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.19 |
Target Fix | 4.19.2 |
Fix Commit | 4001338 |
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Main Commit | 4006923 |
Created | Apr 5, 2018 |
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Resolved | Apr 12, 2018 |
Updated | Dec 17, 2018 |