Spline points are lost when compiling BP component.

Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component.

Workaround: Open BP_SplineActor before compiling

Steps to Reproduce

1. Open Attached Project (Skip Unneeded Dependency Compilation is Disabled)
2. Open "NewMap"
3. Open "BPC_PlayerSteering and Compile
4. Observe Spline points disappear

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ComponentUE - Gameplay - Blueprint Compiler
Affects Versions4.19
Target Fix4.19.2
Fix Commit4001338
Main Commit4006923
CreatedApr 5, 2018
ResolvedApr 12, 2018
UpdatedDec 17, 2018