Show Planar Limit Does Not Show Constraints

Anim - Apr 25, 2018

Show Planar Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...

Show Spherical Limit Does Not Show Constraints

Anim - Apr 25, 2018

Show Spherical Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...

Sequencer: Shot Comprised of Several Shots Set to "Evaluate Subsequences in Isolation" Timeline Does Not Scrub

Anim - Sequencer - Apr 24, 2018

When opening NewLevelSequence, opening shot0010_001, changing the playback settings to Evaluate Subsequence in Isolation, switching back to NewLevelSequence, opening shot0020_001, and scrubbing, ani ...

Crash when removing Blueprint function

Gameplay - Blueprint Compiler - Apr 23, 2018

The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...

Linux servers cannot start on machines with less than 2G of RAM

Platform - Linux - Apr 23, 2018

The are reports on AnswerHub that servers don't start on machines with low memory. This is caused by an inflexible set up of OS allocation pools on Linux that demands at least 2GB (or close) of RAM ...

Show Angular Limits for Anim Dynamics Node Does Not Show Constraints

Anim - Apr 18, 2018

Angular limits do not display in the viewport of the animation Blueprint Screenshots attached show expected verses results Issue does not occur in 4.18.3 Also a problem for FN: [Link Removed] ...

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy() [landscaperender.cpp:680]

Tools - Landscape - Apr 11, 2018

User comment in crash group:Wanted to delete a single field of my landscape wich is very big. Same error appears if I try to get a part of the landscape to another streaming level. Would be cool if ...

Packaging Fails Due to Camera Cut of Sequencer in 4.19

Anim - Sequencer - Apr 10, 2018

Projects that worked normally in 4.18, failures occurred in 4.19. Resolve by replacing the contents of the LevelSequence that is the cause of the problem with the new asset.Perhaps a problem has occ ...

Disabling "Skip Unneeded Dependency Compilation" clears spline points on component compile

Gameplay - Blueprint Compiler - Apr 5, 2018

Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...

Crash during save level and successive load level

Tools - Landscape - Apr 4, 2018

Changing the Max LODLevel on a landscape causes a crash in content examples. ...