Description

Collision View modes, such as Player Collision and Visibility Collision, do not work with Instanced Static Meshes.

Regression?: No
This also occurred in 4.18

Steps to Reproduce
  1. Create a new project
  2. Create a new blueprint based off of Actor
  3. Add an Instanced Static Mesh component to the blueprint
  4. Add a new instance to the component in the construction script
  5. Set the mesh on the component to ArcadeEditorSphere or anything with collision
  6. Place the Blueprint in the level
  7. In the Viewport, change the View mode to Player Collision or Visibility Collision
    Result: The other assets in the map have their collision visualized correctly but the instanced static mesh does not
    Expected: All assets in the Viewport have their collision visualized.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57480 in the post.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.184.194.20
CreatedApr 9, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021