Description

Projects that worked normally in 4.18, failures occurred in 4.19. Resolve by replacing the contents of the LevelSequence that is the cause of the problem with the new asset.Perhaps a problem has occurred in the parameters of the camera cut track.

A licensee shared the reproduction project. I attached it here.

Steps to Reproduce
  1. Open attached project
  2. Play Battle_summons_samurai_cam_01
  3. Check error log

or

  1. Open attached project
  2. Try packaging
  3. Check error log
Callstack

UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display:
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: -----------------------------------
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error:
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: ThisNode.Range.Overlaps(InTimeRange) [Link Removed] [Line: 222]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000047FFBA76 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:234]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000047D5AE3A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:299]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000047D6ECD6 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:430]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003EE59751 UE4Editor-MovieScene.dll!FMovieSceneEvaluationTree::AddTimeRange() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtree.cpp:222]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003EE6778B UE4Editor-MovieScene.dll!UMovieSceneTrack::Compile() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\moviescene\private\moviescenetrack.cpp:216]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003EE7B5CD UE4Editor-MovieScene.dll!UMovieSceneTrack::GenerateTemplate() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\moviescene\private\moviescenetrack.cpp:169]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003EE91224 UE4Editor-MovieScene.dll!FMovieSceneEvaluationTemplateGenerator::ProcessTrack() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\moviescene\private\compilation\moviesceneevaluationtemplategenerator.cpp:84]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003EE7B1AE UE4Editor-MovieScene.dll!FMovieSceneEvaluationTemplateGenerator::Generate() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\moviescene\private\compilation\moviesceneevaluationtemplategenerator.cpp:41]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003EE7A0CF UE4Editor-MovieScene.dll!FMovieSceneCompiler::GatherCompileOnTheFlyData() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\moviescene\private\compilation\moviescenecompiler.cpp:294]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003EE66AD8 UE4Editor-MovieScene.dll!FMovieSceneCompiler::Compile() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\moviescene\private\compilation\moviescenecompiler.cpp:132]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003EEAA03E UE4Editor-MovieScene.dll!UMovieSceneSequence::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\moviescene\private\moviescenesequence.cpp:50]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000474DCB38 UE4Editor-CoreUObject.dll!FArchiveSaveTagExports::ProcessTaggedObjects() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:1056]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000474FB80F UE4Editor-CoreUObject.dll!FPackageExportTagger::TagPackageExports() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2799]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000474E4140 UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3626]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000042A45264 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4390]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000428EEEEB UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3260]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000428F022D UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2310]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000428FBC59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1773]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000427AA580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000427D1CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000003801EB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000380169FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000038016C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000038024149 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000038024F87 UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000920E1FE4 KERNEL32.DLL!UnknownFunction []
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000009433EFC1 ntdll.dll!UnknownFunction []
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: パッケージ化 (Android (ETC2)): LogInit: Display: LogLinker: Error: HOTRELOADED_BPErrorFunction_1 has an inappropriate outermost, it was probably saved with a deprecated outer (file: D:/work/unreal/phoenix/client/Content/Maps/BPErrorManager.uasset)

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.19
Target Fix4.19.2
Fix Commit3997689
CreatedApr 10, 2018
ResolvedApr 11, 2018
UpdatedSep 16, 2019