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7643 void UEngine::AddOnScreenDebugMessage(int32 Key, float TimeToDisplay, FColor DisplayColor, const FString& DebugMessage, bool bNewerOnTop, const FVector2D& TextScale) 7644 { 7645 ***** if (bEnableOnScreenDebugMessages == true) 7646 { 7647 AddOnScreenDebugMessage((uint64)Key, TimeToDisplay, DisplayColor, DebugMessage, bNewerOnTop, TextScale); 7648 } 7649 } 7650
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Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UEngine::AddOnScreenDebugMessage() [unrealengine.cpp:7733] UE4Editor_A20180413_1491!<Unknown> UE4Editor_Core!FVector2D::UnitVector() UE4Editor_CoreUObject!FCoreUObjectDelegates::BroadcastOnObjectModified() UE4Editor_CoreUObject!`string'() UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2749] UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [uobjectbase.cpp:821] UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [uobjectbase.cpp:895] UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:788] UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [modulemanager.cpp:487] UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [moduledescriptor.cpp:484] UE4Editor_Projects!FProjectManager::LoadModulesForProject() [projectmanager.cpp:69] UE4Editor!FEngineLoop::LoadStartupModules() [launchengineloop.cpp:2610] UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:2027] UE4Editor!GuardedMain() [launch.cpp:127] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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