Animations loop when a sync marker is applied to an animation that is being used in a blendspace even when it is not set to loop in the Animation Blueprint(Blendspace node is not set to loop)
Expected: Animation only plays once when PIE
Results: Animation loops when played in PIE
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58159 in the post.
| 24 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.18.3, 4.19.1, 4.20 |
| Target Fix | 4.26 |
| Created | Apr 24, 2018 |
|---|---|
| Resolved | Aug 11, 2020 |
| Updated | Aug 11, 2020 |