The Override Animation Data node can not be used in the level Blueprint. Hits breakpoint on Override Animation Data. This works in character Blueprint when using the mesh component as target.
Expected: Override Animation Data node can be used in the level Blueprint when mesh is set to use animation asset
Results: Override Animation Data node does not work in the level Blueprint. Target is marked as out of scope even when set to use animation asset
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58169 in the post.
2 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 4.18.3, 4.19.1, 4.20 |
Target Fix | 5.5 |
Created | Apr 24, 2018 |
---|---|
Resolved | Sep 4, 2024 |
Updated | Sep 4, 2024 |