UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19.
Per Licensee:
I'm trying to use distance field shadows on very large objects, but it looks like it does not work.
Can you suggest how to make this work?
Result: Shadow disappears
Expected: Shadow will remain visible
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58973 in the post.
8 |
Component | UE - Graphics Features |
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Affects Versions | 4.16.3, 4.17.2, 4.18.3, 4.19.2 |
Created | May 10, 2018 |
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Resolved | May 14, 2018 |
Updated | May 16, 2018 |