UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19.
Per Licensee:
I'm trying to use distance field shadows on very large objects, but it looks like it does not work.
Can you suggest how to make this work?
Result: Shadow disappears
Expected: Shadow will remain visible
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58973 in the post.
8 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.16.3, 4.17.2, 4.18.3, 4.19.2 |
Created | May 10, 2018 |
---|---|
Resolved | May 14, 2018 |
Updated | May 16, 2018 |