Calling a RPC function with a TSet or TMap parameter on a client causes the editor to crash.
Regression?: No
This also occurs in 4.18
Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertySet.cpp] [Line: 391] Deprecated code path UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_CoreUObject!USetProperty::NetSerializeItem() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyset.cpp:392] UE4Editor_Engine!FRepLayout::SerializeProperties_r() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\replayout.cpp:3216] UE4Editor_Engine!FRepLayout::SendPropertiesForRPC() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\replayout.cpp:3296] UE4Editor_Engine!UNetDriver::InternalProcessRemoteFunction() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\networkdriver.cpp:1554] UE4Editor_OnlineSubsystemUtils!UIpNetDriver::ProcessRemoteFunction() [d:\build\++ue4+release-4.19+compile\sync\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:605] UE4Editor_Engine!AActor::CallRemoteFunction() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\actor.cpp:3867] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:749] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:887] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4551] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1345] UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\actor.cpp:687] UE4Editor_Engine!FInputActionHandlerDynamicSignature::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\classes\components\inputcomponent.h:108] UE4Editor_Engine!FInputActionUnifiedDelegate::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\classes\components\inputcomponent.h:212] UE4Editor_Engine!UPlayerInput::ProcessInputStack() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1225] UE4Editor_Engine!APlayerController::ProcessPlayerInput() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:2471] UE4Editor_Engine!APlayerController::TickPlayerInput() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:4232] UE4Editor_Engine!APlayerController::PlayerTick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:2135] UE4Editor_Engine!APlayerController::TickActor() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:4327] UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\actor.cpp:134] UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:273] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:574] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1355] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:542] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1449] UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:770] UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1429] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1693] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:401] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3339] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UE4Editor!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59040 in the post.
2 |
Component | UE - Networking |
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Affects Versions | 4.18, 4.19, 4.20 |
Target Fix | 4.20 |
Created | May 11, 2018 |
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Resolved | Jun 25, 2018 |
Updated | Jul 12, 2018 |