Editing the properties of an Instanced Static Mesh or Hierarchical Instanced Static Mesh does not propagate those edits to the defaults of instances that are in levels that are not currently loaded.
Regression?: No
This occurred in and was reported in 4.16
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59291 in the post.
5 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.16, 4.17, 4.18, 4.19, 4.20 |
Created | May 17, 2018 |
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Resolved | Feb 23, 2021 |
Updated | Jul 12, 2021 |