Landscapes that have materials with tessellation applied to it will not cast shadows onto movable static meshes
Found in 4.19 CL# 4033788 and 4.20 CL# 4096272
Seems to be working as intended in 4.18 CL#3832480. This is a regression.
I have attached screenshots from 4.18, 4.19, and 4.20
Results:
The static mesh will not have the shadow applied to it and is fully illuminated by the direction light
Expected:
The static mesh will have a dynamic shadow cast from the landscape
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59692 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.22 |
Created | May 29, 2018 |
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Resolved | Jan 7, 2019 |
Updated | Jan 22, 2019 |