Description

Landscapes that have materials with tessellation applied to it will not cast shadows onto movable static meshes

Found in 4.19 CL# 4033788 and 4.20 CL# 4096272

Seems to be working as intended in 4.18 CL#3832480. This is a regression.

I have attached screenshots from 4.18, 4.19, and 4.20

 

Steps to Reproduce
  1. Open the editor
  2. Create a material that uses Flat Tessellation
  3. Create a landscape and sculpt a hill
  4. Apply the Tessellation material to the landscape
  5. Place a directional light set to stationary in the level
  6. Place a static mesh in the shadow of the hill
  7. Build Lighting

Results:
The static mesh will not have the shadow applied to it and is fully illuminated by the direction light

Expected:
The static mesh will have a dynamic shadow cast from the landscape

Have Comments or More Details?

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Cannot Reproduce
ComponentUE - Graphics Features
Affects Versions4.194.20
Target Fix4.22
CreatedMay 29, 2018
ResolvedJan 7, 2019
UpdatedJan 22, 2019