Using an Input Action with two different keys will fire twice on the key release if one is held down while the other is pressed.
Example project attached
Expected: The 2nd Release from "W" should not activate the print string since the Press never fired the Press string.
Result: Release fires twice even though the pressed string did not while one key was already held down.
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Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay - Input |
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Affects Versions | 4.18, 4.19, 4.20 |
Created | Jun 4, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |