Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting.
In the thread, the user provides a repro map
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
---|---|
Affects Versions | 4.6 |
Target Fix | 4.6, 4.6.1, 4.7 |
Fix Commit | 2371401 |
---|
Created | Nov 27, 2014 |
---|---|
Resolved | Dec 1, 2014 |
Updated | Apr 27, 2018 |