Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting.
In the thread, the user provides a repro map
Head over to the existing Questions & Answers thread and let us know what's up.
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| Component | UE - World Creation - Worldbuilding Tools - Foliage |
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| Affects Versions | 4.6 |
| Target Fix | 4.6, 4.6.1, 4.7 |
| Fix Commit | 2371401 |
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| Created | Nov 27, 2014 |
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| Resolved | Dec 1, 2014 |
| Updated | Apr 27, 2018 |