Show Flags are changed to the state that they were set on editor startup when switching to a different level
It appears that the state of Show Flags are stored in the editor on shut down, this is causing some confusing behavior when setting Show Flags and switching to different levels after restarting.
It is hard to tell this is happening if the editor is closed while the Show Flags are all set to default values. Closing/Reopening with flags set to default is my reasoning behind "Expected Result 2"
Result: Display for static meshes is still disabled, but Fog is now enabled. Show Flags are reset to the same values as when the editor was closed/first reopened.
Expected Result 1: All show flags should match the Show Flag combination set in step 6
Expected Result 2: All show flags should be set to default (as if using Show > Use Defaults) when switching to a different level.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60636 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20, 4.26 |
Created | Jun 15, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |