UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save.
See support thread for more details. Also includes a suggested fix.
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How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61479 in the post.
6 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19, 4.20 |
Created | Jul 5, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |