When using Blueprint Nativization, the compilation will fail during packaging when using a ForEach loop or ToByte conversion with a custom enum in a TMap.
Regression?: No
This occurs in 4.18
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61773 in the post.
5 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19, 4.20, 4.21 |
Created | Jul 13, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |