Description

When using Blueprint Nativization, the compilation will fail during packaging when using a ForEach loop or ToByte conversion with a custom enum in a TMap.

Regression?: No
This occurs in 4.18

Steps to Reproduce
  1. Download the attached project
  2. Open NewBlueprint
  3. Ensure that BeginPlay is connected to either the First case or the Second case
  4. Package for Windows 64
    Result: The packaging process fails, with different errors depending on the case
    Expected: Packaging succeeds.

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.184.194.204.21
CreatedJul 13, 2018
ResolvedJul 15, 2021
UpdatedJul 19, 2021