When the scale of a mesh is changed on the Server, the collision change of that mesh is not replicated properly to clients, resulting in the collision being different between the server and client.
Project for reproduction: [Link Removed]
Regression?: No
This occurred in 4.18.3
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62028 in the post.
4 |
Component | UE - Networking |
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Affects Versions | 4.18, 4.19, 4.20, 4.21 |
Created | Jul 20, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |