GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers.
Inputs are working as intended on an Xbox controller.
Problem may have been introduced by Oculus, I created a 4.16 project and inputs are also swapped.
Result: When pressing GamepadSpecialLeft logic for GamepadSpecialRight will be executed
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62549 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.19.2, 4.20.1 |
Target Fix | 4.22 |
Created | Aug 6, 2018 |
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Resolved | Feb 6, 2019 |
Updated | Sep 6, 2020 |
4988 - projectgheist |