GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers.
Inputs are working as intended on an Xbox controller.
Problem may have been introduced by Oculus, I created a 4.16 project and inputs are also swapped.
Result: When pressing GamepadSpecialLeft logic for GamepadSpecialRight will be executed
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62549 in the post.