GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers.
Inputs are working as intended on an Xbox controller.
Problem may have been introduced by Oculus, I created a 4.16 project and inputs are also swapped.
Result: When pressing GamepadSpecialLeft logic for GamepadSpecialRight will be executed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62549 in the post.
| 1 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.19.2, 4.20.1 |
| Target Fix | 4.22 |
| Created | Aug 6, 2018 |
|---|---|
| Resolved | Feb 6, 2019 |
| Updated | Sep 6, 2020 |
| 4988 - projectgheist |