In this example, the multicast event is on the player controller, which does not get replicated to other clients, so that's why the event doesn't fire. Placing the multicast event on either the level BP or character BP works correctly, so closing as by design.
Using a multicast function does not call the function on both client and server. The functionality in this reproduction project can be found in the BP_MyPC blueprint.
Regression?: No
This occurs in 4.19
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63720 in the post.
2 |
Component | UE - Networking |
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Affects Versions | 4.19, 4.20, 4.21 |
Target Fix | 4.22 |
Created | Sep 5, 2018 |
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Resolved | Jan 18, 2019 |
Updated | Jan 21, 2019 |